Monday, January 18, 2010

Mass Effect 2 launch center, continued

Mass Effect 2 is undoubtedly the most hyped Bioware game to date. This comes to no surprise as Bioware is trying to transition itself from that niche PC developer into the lucrative console market.
Thus many so called hardcore PC gamers would be hating on what comes inevitably when someone goes for the mass market appeal, dumb everything down in order to get more people to buy your product. The most heat I have seen are toward project director Casey Hudson. After all Casey had his hands on virtually all Bioware's console games, from being an art director of a little known game called MDK 2 to being the lead designer to the hugely successful Star Wars Knights of the old Republic, which ended up winning over 40 game of the year awards. People hate him because he represents nothing that made Bioware one of the beloved company among PC gamers but everything that's wrong with today's simplistic approach to games.
To me, Casey Hudson is an extraordinary designer in the industry, and he is every bit what Bioware does best, which is taking a new IP that no one want to touch and make an RPG out of it (see star wars). And he continues to push the boundary in modern WRPG with the release of Mass Effect series. Yes I have no doubt that if Black Isle Studio is still here they would probably make the best DnD based fantasy RPG ever, but the truth is they are gone and what make Bioware great is that they are not afraid of change for the traditional swords/magic setting. To that I applaud them for thinking outside the box and Casey for having the balls in making something everyone thought would fail.
One thing I do hate about Casey is his constant smirking and blinding white teeth, which angers me greatly. See below.

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